Code Name: Prism
Real Name: Mary Alice Rysher
Sex: Female
Height: 5' 6"
Weight: 132 lb
Age: 21
Marital Status: Single
Home Turf: Chicago, Illinois
Other Occupation: Student / Vigilante
Quote: Do you think that's a good idea?
Prism
Value | Characteristic | Points |
11 | STR | 1 |
21 | DEX | 33 |
16 | CON | 12 |
14 | BODY | 8 |
17 | INT | 7 |
13 | EGO | 6 |
15 | PRE | 5 |
16 | COM | 3 |
2 | PD | 0 |
3 | ED | 0 |
4 | SPD | 9 |
10 | REC | 10 |
32 | END | 0 |
28 | STUN | 0 |
Total | 94 |
Points | Powers | END |
60 | Multipower (60-pt reserve) | |
u-6 | 9d6 Concentrated Light Beam (Energy Blast); Range: 280; Versus: ED; Active Points: 56; Reduced END: Half, ¼ | 2 |
u-5 | 3d6 Light Burst (Flash) (Normal Sight, Sight); Range: 250; Active Points: 50; Reduced END: Half, ¼ | 2 |
u-6 | Light Bender (Clairsentience) (Normal Sight, Sight); See: Present, +0; Dimensions: Current, +0; Active Points: 60; Invisible (Sight): One Sense Group, +½; Range: 600" | 6 |
u-2 | Light Glow (Change Environment) (16" rad.); Active Points: 25; Effect: Fixed, +0 | 2 |
u-4 | Light Cloak (Invisibility) (Normal Sight, Sight); Active Points: 37; Reduced END: Half, ¼ | 1 |
u-3 | Darkness (Normal Sight, Sight, 2" radius); Range: 0; Active Points: 52; Personal Immunity: +¼; Reduced END: Zero, ½; No Range: -½ | 0 |
u-2 | 10" Light Travel (Teleportation) (Long Range 80"); Increased Range: ×8, +15; Active Points: 35; Only where Light can reach: Seriously, -½; Mass Multiplier: ×1, +0; Fixed Locations: 0; Floating Locations: 0 | 2 |
u-1 | 4d6 Transform (Cosmetic, Single Object); Range: 100; Concentrate: 0 DCV, -½; Cumulative: No, +0; Active Points: 20; Extra Time: full phase, -½; Extra Time Required: Only At Startup, ½ | 2 |
5 | Absorb Light (Flash Defense) (Sight, 5 pts); Active Points: 5 | |
6 | Sight Relay (Images) (Normal Sight, Sight, 1" radius); Range: 0; Observer PER Penalty: 0, +0; Active Points: 20; No Range: -½; Only Relays Light Bender: Half, -1; Linked (to Light Bender): -½; Concentrate: Throughout & ½ DCV, -½ | 2 |
30 | Conversion to Light (Force Field) (10 PD/15 ED); Active Points: 37; Noisy (Converts energy to light and white noise): Slightly, -¼; Reduced END: Zero, ½ | 0 |
10 | Surround Sight (360-Degree Sensing) (Sight); Active Points: 10 | |
3 | Enhanced Sight (Microscopic Vision) (×100); Active Points: 6; Concentrate: Throughout & ½ DCV, -½; Linked to Light Bender: -½ | |
5 | Complete Sight (Infrared Vision) | |
5 | Complete Sight (Ultraviolet Vision) | |
4 | Enhanced Perception (Normal Sight, +2 to PER) | |
157 | Total Powers |
Points | Skills, Talents, Perks | Roll |
1 | AK: Chicago Downtown | 8- |
1 | Bribery | 8- |
1 | Bureaucratics | 8- |
1 | Climbing | 8- |
1 | Concealment | 8- |
1 | Conversation | 8- |
1 | Deduction | 8- |
1 | KS: Chicago Underworld | 8- |
2 | KS: Common Narcotics | 11- |
3 | KS: Law Databases | 12- |
5 | English (Imitate Dialects); Literacy: Standard, 0 | |
3 | Lockpicking | 13- |
1 | Paramedic | 8- |
1 | PS: Law Student | 8- |
1 | Shadowing | 8- |
3 | Sleight of Hand | 13- |
3 | Stealth | 13- |
3 | Streetwise | 12- |
1 | Survival | 8- |
3 | Systems Operation | 12- |
2 | Ground Vehicles | |
0 | Small Knives | |
1 | KS: Criminal Law | 8- |
1 | KS: Modern History | 8- |
3 | +1 level w/Tight Group | |
3 | +2 level w/Single Ranged Attack | |
32 | Total Skills, Talents, Perks |
100+ | Disadvantages |
5 | DF: Pointy Ears & Violet Eyes; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 |
15 | DNPC: Street Kid of the Week (Incompetent, 8-); Skills: Normal, +0 |
10 | Enraged: Innocents Injured (11-, 11-); Circumstances: Common, +10 |
10 | Hunted: Drug Gang of the Week (8-); Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15 | Hunted: Pissed-off Villain (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15 | Hunted: Sunburst (group) (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
10 | PhysLim: Former Drug Addict (Infrequently, Greatly) |
10 | PsychLim: Hatred of Drug Peddlers & Associates (Uncommon, Strong) |
10 | PsychLim: Vengeful (Uncommon, Strong) |
15 | PsychLim: Claustrophobia (Uncommon, Total) |
10 | PsychLim: Likes Being Self-sufficient (Common, Moderate) |
10 | PsychLim: Wants to Do Good (Common, Moderate) |
5 | PsychLim: Must Prove Herself as Good as Anyone Else (Uncommon, Moderate) |
5 | Reputation: Chicago Vigilante (8-) |
10 | 2d6 Unluck |
10 | Vulnerability: Laser Attacks (1½× STUN); Attack: Common, +10 |
10 | Watched: US Government (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Mild, -5 |
175 | Total Disadvantages |
COSTS: | Char. | Powers | Total | Total | Disadv. | Base | Exp. | |||||
94 | + | 189 | = | 283 | 283 | = | 175 | + | 100 | + | 8 |
OCV | DCV | ECV | Mental Def. | PD/rPD | ED/rED | Phases |
7 | 7 | 4 | 0 | 12/10 | 18/15 | 3, 6, 9, 12 |